Technical Artist

Morgan Moore

Bridging art and code — shaders, tools, procedural systems & real-time visuals.

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About

I'm a Technical Artist passionate about the intersection of technology and creativity. I work on real-time rendering pipelines, shader development, procedural content generation, and tool development for artists.

Whether it's writing HLSL shaders, building Houdini procedural assets, or scripting pipeline tools in Python, I enjoy solving problems that make art production faster and more expressive.

  • Shaders & HLSL / GLSL
  • Houdini & Procedural Art
  • Python & Pipeline Tools
  • Unreal Engine
  • VFX & Particles
  • 3D Modelling & Rigging

Portfolio

Shader

Procedural Water Shader

Real-time ocean surface shader built in HLSL with FFT-based wave simulation and foam masking.

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Tool

Asset Pipeline Tool

Python tool for automating LOD generation, texture atlasing and export to game engine formats.

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VFX

Houdini Fire & Smoke

Procedural fire and smoke simulation with baked flipbook textures for real-time use in Unreal.

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Procedural

City Block Generator

Houdini HDA for procedurally generating city blocks with randomised buildings and road layouts.

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Take a Break

A little snake game — because every portfolio needs an easter egg.

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